Jul 13, 2009, 05:55 AM // 05:55
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#1
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Conjure flame build for PvE
Been trying to do a conjure flame build and I need some help. So far I have:
Conjure Flame
Barrage
Penetrating Shot
Distracting Shot
Antidote Signet
Favorable Winds
Lighting Reflexes
~Blank~
I've tried Mark of Rodgort but the Mp cost is to high and Im left with almost no mp after using with FW and CF. If you guys have any suggestions on what I should do please feel free to reply. I play in Prophecies and EoTN so my skills are limited.
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Jul 13, 2009, 06:57 AM // 06:57
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#2
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Krytan Explorer
Join Date: Jun 2009
Profession: R/
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A zealous bow could get you a nice amout of energy against a tight group. And conjures last a long time, so you could cast it a few seconds before you actually start fighting and let your energy regen. But, besides that, you don't have many options for energy management.
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Jul 13, 2009, 07:13 AM // 07:13
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#3
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Frost Gate Guardian
Join Date: May 2008
Location: Brazil
Guild: Agents of Indecision[meh]
Profession: Me/
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Quote:
Originally Posted by Ugh
A zealous bow could get you a nice amout of energy against a tight group. And conjures last a long time, so you could cast it a few seconds before you actually start fighting and let your energy regen. But, besides that, you don't have many options for energy management.
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Zealous doesn't work with conjure barrage,so he has no ways to mantain his energy other than expertise itself.
Expertise should always be at 14 on most bow builds,it reduces the energy cost of 10e skills down to 4e,and 5e skills down to 2e.
im guessing by "mp" u're talking about energy.
Since you have only prophecies,i strongly suggest you use incendiary arrows/ignite arrows and then conjure flame,with a zealous bow,then you will be doing AoE dmg better than barrage,and having energy at the same time.
With EotN you can use ebon battle standard of honor to further boost the dmg from both ignite arrows and regular arrow dmg.
Antidote signet is usually unecessary,so u can bring serpent's quickness and alternate between lightning reflexes(or use dwarven stability).
Thats about it,mix in more pve skills i guess,dual shot,etc~
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Jul 13, 2009, 08:10 AM // 08:10
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#4
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Administrator
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Quote:
Originally Posted by Betrayer of Wind
Zealous doesn't work with conjure barrage,so he has no ways to mantain his energy other than expertise itself.
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I suppose if you really had to you could use [[Kindle Arrows] instead of a fiery bow string, but I'm not sure whether a zealous is the best way to get energy management out of a slot.
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Jul 13, 2009, 08:58 AM // 08:58
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#5
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Barrage cancel preparation so he can't run kindle arrow.
he may use ebon standard of honor for more damage.
Or leave barrage and take triple shot and glass arrows
Last edited by Redvex; Jul 13, 2009 at 09:02 AM // 09:02..
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Jul 13, 2009, 09:28 AM // 09:28
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#6
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Wilds Pathfinder
Join Date: Feb 2009
Location: Guild Hall
Profession: R/
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Quote:
Originally Posted by Redvex
Barrage cancel preparation so he can't run kindle arrow.
he may use ebon standard of honor for more damage.
Or leave barrage and take triple shot and glass arrows
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Triple shot is lux/kurz skill... he can't.
And perhaps use a zealos string and not fiery barrager just a regular one and use Vanguard Battle Stand of Honor for damage boost.
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Jul 13, 2009, 09:37 AM // 09:37
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#7
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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You can use a zealous bow with Conjure Flame and Barrage if you drag along Conflagration, but you have to drag a spirit along, which is slow. It's also impossible for the OP, Factions skill.
There's always Body Shot if you want to use a slot for energy gain. Put Weaken Armor on a N/ or /N hero and micro your target if needed.
Conjure Barrage shouldn't need additional energy management, though, unless you slot too many 10 or more energy skills.
Last edited by MisterB; Jul 13, 2009 at 09:40 AM // 09:40..
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Jul 13, 2009, 11:27 AM // 11:27
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#8
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Dont really see the point on conjure flame when you have kindle arrows but you can add em anyway. If you are using barrage you are stucked with no preparation and you will only hit 3+ targets on very specific situations. Id go with Incendiary arrows+CF+kindle arrows with a zealous bow (impressive with a blue/red rock ). You can add PvE skills like EbsoH , Ymlad/evas .
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Jul 13, 2009, 11:49 AM // 11:49
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#9
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Wilds Pathfinder
Join Date: Nov 2006
Profession: R/
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Quote:
Originally Posted by Tenebrae
Dont really see the point on conjure flame when you have kindle arrows but you can add em anyway. If you are using barrage you are stucked with no preparation and you will only hit 3+ targets on very specific situations. Id go with Incendiary arrows+CF+kindle arrows with a zealous bow (impressive with a blue/red rock ). You can add PvE skills like EbsoH , Ymlad/evas .
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Well but in hm fire damage count very low.
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Jul 18, 2009, 08:18 AM // 08:18
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#10
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Wilds Pathfinder
Join Date: Jul 2005
Location: California
Guild: Men In Black
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You only need barrage/volley with any conjure. Because it is on a 1 second cool it is basically getting spammed. So any other stuff you use is going to negate what you want to do anyway. Penetrating shot is O.K. but even with the added damage it is only hitting one target. I would opt out the favorable wind, lightening reflexes, and penetrating and add a PvE skill or two (5 energy would be best option), and maybe throw in a trap of some sort.
But with a conjure build I would shoot for 8+1 marks, 9 or 10 + 3 or 4 as long as it is 13 total- expertise, 11+1 wilderness (thats gets you +9 regen from ungeant, and 3 second burn with flame trap) 8 conjure magic (gets you +13 damage, subsequent points add +1 to damage, so 12 would only get you + 17). With conjure builds more is usually less when you add too many points to the conjure majik attribute, 8 is best scenario because it allows you to max out your ranger stuff. So basically when all is said and done you want 13 expertise, 12 wilderness survival, 9 markmanship, 8 conjuring. But if you don't want to carry a trap or troll ungeant, then eliminate W.S. and add to the conjure magic first (1 point will increase dmg by one per point for both marks and the conjure so go with the cheaper one first).
But generally speaking you get a lot more bang for your buck with a wilderness survival skill or two than you will putting higher points into Markmanship or a conjure magic.
But conjure flame for the most part is pretty weak, cept in areas of the Shiverpeaks (prophecies and Eotn), so you might want to do soem testing, earth damage is actually the one that used to have the fewest mobs diminishing it, bnut not sure if all elemental dimishing is just universal now or not. Except for some specific and obvious areas.
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Jul 19, 2009, 12:03 AM // 00:03
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#11
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Jungle Guide
Join Date: Apr 2005
Profession: N/A
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Not worth it IMO.
Even with barrage, you can use EBSoH and also take R/W for SY! imbagon wannabe.
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